The PD should be your default pick for this task because you can buff him to 200% chance to stun easily with 2 trinkets, and he has the strongest stuns in the game, as well as good utility with battlefield medicine.Ģ. This is why you should be on the look out for stun charms and trinkets as well as class-specific stun items. YOU MUST bring someone with trinket-buffed stuns to champion runs or not use stuns AT ALL.Īny time your abilities are resisted, you've wasted that heroes turn, which is a very quick way for things to turn ugly. Most monsters will have 50-70% stun resist and your level 5 skills mostly have 130% base, a few with 160%. Without trinket buffing your stuns will no longer likely work. Therefore to do these dungeons easily and reliably you need to counter-act all of these points of difficulty.ġ. Less chance to scout and higher chance of being surprised - which can lead to things going south VERY quickly against certain kinds of monster groups: im looking at spiders and 4 pelagic groupers in particular Higher monster dodge/protection - So you cannot always rely on taking out targets in your first rounds of battle, especially against stress-based monstersĤ. Smarter monster AI - so they tend to focus more on your weaker membersģ. Higher resists on monsters - especially to stun, but also debuffĢ. In my opinion, the difficulty of champion level dungeons comes from 4 things, and in order of dangerousness they are:ġ.
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